About this question
I remember, maybe two years ago now, that there was a new feature in Minecraft that allowed you to change the texture of an item in a resource pack depending on a certain NBT tag that was set for the item in your inventory.
I think this tag was something like "textureId" but I can't remember? It is not the damage value, but a new NBT property.
Does anyone recall what this is, and how to use it?